Don't know the 'young ones', but on mine there's games that don't work too (but honestly a very few only), these are often the two-sided or multi-disks ones, and strangely almost all graphical adventure games like "Borrowed Time" or "Masquerade" (wich is pissing me off a lot!) For me it's a problem of disk image quality (and the hacking of them!) that make the difference on mini,so where do you download your games from???
for the hacking of the system there's plenty of threads talking about it here. Just search in section like "hardware and software" over the forum.
by the way welcome here!
43 years old gamer and retrogammr from France, love the C64 and all old gaming platforms.
newkilleramerica , Welcome to forum. There are plenty of things that could be the reason why particular game does not work. I will count few of those here, but you are strongly advised to checkMini Wiki FAQ (pinned here at the top of forum), rest (or just related parts) of Mini Wiki; Support (FAQ, troubleshooting) at official RGL site; and finally to do some search at this forum. All of that to avoid future problems with using of Mini and, to exploit Mini's capabilities plus to maximise ❤️pleasure❤️ of using it. So:
WHY SOME GAME DOES NOT WORK AT MY MINI?
1. PAL/NTSC: One of the most common reason for that is some games are made as PAL version, other as NTSC. First one is (briefly) for European market, second for USA and Canada. PAL/NTSC is related to original C64, but also for TheC64 Mini - two version of any. PAL version of game that is not "fixed" to work with NTSC, often won't work at NTSC C64 / Mini, wouldn't load / start or it will behave really badly (e.g. annoying flickering). For Mini, there is a solution for that, but it does not work always. The most easy way is to add "_TP" suffix to PAL game at NTSC, or "_TN" to NTSC version of same at PAL Mini. It should look like: "game_TP.prg" instead "game.prg". PAL games "adjusted" to work in PAL mode but at NTSC Mini should work, but it will be somewhat faster then it should be. Other version of same solution is, instead to add "_something" to filename, to do the same as game.cjm text file, in addition to some game.prg. Although not so complicated, easiest way to do it is "CJM Configuration File Tool" online service. More about .cjms and control flags at filenames at File Loader section, at official pages of Retro Games LTD. However, the best solution is to, if you are able to, to find a proper NTSC / PAL version that will just work. Many games are "101%" - fixed from community to work on both versions of C64 Mini (or classic C64).
2. Game refuse to start - joystick does not work: Sometimes it is needed to press specific key or joystick button to load game. By default, joystick plugged to Mini used to start game is recognised at "game port #2" (regardless of real USB slot that is attached to). It could be that game require using of joystick plugged to game port #1, to be able to proceed from start screen. Then, you have to add "_J1" to filename (as described above) or (more recommended) to attach aside auto-generated .cjm file from online service (link above). Similarly, some games require "space" (most often for "cracktro"s), esc, enter, F1 or some other key pressed to be able to proceed. Quick solution is using of "virtual keyboard". Some people are confused where to find space at Mini's joystick: it is right triangle button, "TR", as you can see here:
If you need some other, special key more often, it could be assigned to Mini's joystick (or most other controllers) via .cjm file, by hand or by using same online service that will do it for you. Other solution is to attach usb keyboard. If you're planning to get one only for Mini, wireless is recommended. Also USB hub is recommended, to overcome fiddling around with multiple USB devices (2 joystciks, usb stick, usb keyboard) and only 2 USB ports. Alternative solution could be keyboard equipped with USB hub; those exists, link is at Mini Wiki "compatible hardware" page.
3. Avoid "_" in a filename! As it is mentioned above, "_" (underscore) in a filename is utilised at Mini as a "control flag". But if it is there unintentionally, put just as a separator between words, it could confuse Mini, which is very often case. Just avoid it.
4. Fast Loader and Accurate Disk - some games require both of them to be switched (1st turned off, 2nd turned on). it is mostly related to multi-part games. Game could load slower then, but you have game "save slot" that you can use, to overcome that (for next time game session). The thing is that "File Loader" and "Accurate Disk are not the same (something that many users are not aware of!) - here, from official page:
Note that the faster disk access function remains ON unless you specifically turn it OFF via filename flags or a CJM file. See Appendix A for full details.
5. Two sided - multi -disk games: There is a solution for that, described here at Mini Wiki; study it. It is somewhat cumberstome to get used to it, but not much more as it was at original old C64. You just have to switch disks. Once set (properly prepaired), it will work for most of the games. Mind you, new firmware allows specific, common .cjm for all dedicated disks (parts of game) that are separated to belonging sub-folders. Workaround is to find cartridge version of same game, that will just work. Hundreds of games are converted to "Easy Flash" cartridge version.
6. Unsupported software - some games or demos utilise very advanced, often quite unofficial way of using original hardware. It could be that Vice emulator version (that is engine inside of Mini) just can't support it. It is very rare case but it does exist. Some games are just not compatible, even between C64 versions of original hardware!
I can now confirm that with the "Accurate Disk" option I now can run most of the multi or two sided disk image I couldn't before , for exemple yesterday made "Tass Times in Tonetown" work with it! good to kow...
43 years old gamer and retrogammr from France, love the C64 and all old gaming platforms.
You're welcome. Just to confirm, as lucifer43 said - just ad "_AD" to filename of your game, like: "mygame.prg" > "mygame_AD.prg". Second option is to make companion "cjm" text file, of the same name (but .cjm extension), with same settings. Online auto-configuration tool will make it for you, it is here: www.thec64minizone.com/cjm-configuration-file-tool/
Post by newkilleramerica on Feb 26, 2019 15:37:26 GMT
Well, after adding the "_AD" tag, the game now attempts to load, then dumps back to the menu, whereas before it would load, only work for about 10 seconds, then freeze. I also used the online tool, no luck, same result. I'm puzzled. I'd really like to be able to play this game, is anyone interested in maybe testing this title on their mini to see if it works for them? I'd be entirely grateful!
Thanks kugelblitz! Well, I tried that version and the menus load but it freezes when the actual game attempts to start. I'm not sure how I tell which version of the game I'm running...It was downloaded in a multiple pack which I can't find on the net anymore. A D64 image. I'll look at the other versions at csdb.dk, see if I can get anything to work. I appreciate the note.
Hi, just saw your post, I tried this version in my Pal mini and works fine, do you have the "C64 Good Set" of games? If not download that collection, is pretty much complete set of known C64 games and all work well.
Oh, if your in the US with a NTSC machine, you will have to alter the file name by adding this flag eg. YOUNGONE_TN.T64. The "TN" tells the mini to run the game as a NTSC game. retrogames.biz/support/file-loader/ check above link for more info.
TheC64 Community Shoutbox.. At the moment Guests can leave messages so give it a try and say hello..
I'm Don . Having game troubles: I'm trying to play games in classic mode. I'm using dirmaster to load these games to a USB stick. Some play but others no joystick operation. Also , how do I change games that are in a weird graphics character mode, i.e. Manic Mansion and others?
Jan 21, 2020 16:46:42 GMT
Frank C64: Hi. I have another suggestion for a firmware update: Support for all four disk drives. Since it is already in VICE it should be a no-brainer to add. I would love that feature, as it would make it soooo much easier to work with my old Pascal 64 compiler.
Jan 18, 2020 21:18:15 GMT
spannernick: Shell: If you have THEC64 Maxi then use Classic Mode.
Jan 1, 2020 17:38:03 GMT
Shell: Is there an official way to swap disks for the TheC64? Other than folders and all that stuff? Tried to find solution but it's all old info...
Dec 31, 2019 21:38:55 GMT
pantera: Found the solution for getting Mindshadow two disk version to work, _ad needs to be put on the end of the filename and fast loading needs to be turned off. ie. MNDSHDW1_ad.D64 and MNDSHDW2_ad.D64
Dec 31, 2019 7:26:07 GMT
RubiconVale: Got my mini on Friday. Thanks for this community! So far everything has been working great.
Dec 30, 2019 21:24:56 GMT
pantera: Has anyone managed to get Mindshadow to run properly on TheC64 Maxi ? The single file version works, up to the point where you get off the island, then crashes. The two disk version will not load. The two disk version loads fine on CCS64
Dec 29, 2019 22:58:03 GMT
DJ Killmore: Any audio out option? I'm not seeing one.
Dec 28, 2019 4:01:28 GMT
FROGMAN COMPUTER LABS: EDIT NAME ERROR
Dec 28, 2019 2:46:25 GMT