While it may look simplistic, I had to overcome a few hurdles in my own c64 knowledge, a good experience
For ppl that want to know all the techy details:
I programmed it in C with a mix of inline-assembly here and there (using the cc65 compiler)
The most challenging part was the polyphonic music. I ported the example from the c64 reference manual from BASIC into c-code, deciphered the encoding mechanism, encoded a few extra fields for repeating sections of melody, and there you have it
For the PETSCII art, I made use of the Kaleidoscope V4 tool, saved out my art, then wrote some loader code with inline assembly.
synchromesh: Anyone know why thec64.com is down ?
Aug 2, 2019 23:06:45 GMT
DG5KR: When I was young I felt like the world was turning faster. The C64 was a world full of adventure. First Basic, then Assembler, playing incredible games with friends. It was the best time of my life.
Jul 5, 2019 9:08:27 GMT
Heini: Zieht den Bayern die Lederhose aus!
Jun 27, 2019 21:20:54 GMT
j.: @lordvico - I've noticed this with lots of games. I wondered if this was a PAL vs. NTSC thing and also wondered why the screen type wasn't translated for me.
May 3, 2019 1:01:44 GMT
j.: william - don't pull the joystick. If you need to pull to insert a USB stick - get a USB hub so you can have both plugged in at the same time. One way to save would be to use the game save-state feature. This would be the easiest to do for 4 or less
May 3, 2019 1:00:29 GMT
william: So far I am pretty frustrated using the BASIC. Every time I pull out the joy stick to put the usb into the machine it pops out of BASIC and goes back to the main menu. How does one write a program in BASIC and save it?
Apr 29, 2019 15:11:45 GMT
eBUG: Hmm how about the C64 makers include some Pascal software and other creative software in addition to games in the carousel ? :-D
Apr 7, 2019 22:45:31 GMT